![]() The level of the hero scared by the Fear Flag is directly proportional to the amount of money assigned to the flag, i.e. Setting a Fear flag frightens heroes away from that area. The Fear Flag is meant to keep low level heroes out of places where they will be killed. Part of the money you assign to that flag will then go to every hero that protects that unit. The Protection Flag can be placed on a unit. In Majesty 2, the Protection and Fear flags are introduced. Setting an Exploration Flag causes the heroes to explore that area and collect the bounty. Setting an Attack Flag on an enemy causes your kingdom's heroes to attack that enemy in an attempt to win the bounty associated with said flag. Some heroes will be lazy and prefer to only complete nearby objectives, some will spend their money at taverns, while others will do their king's bidding diligently.Īdditions to Majesty 2 New FlagsIn the original Majesty, the player influences heroes' movements by setting attack and exploration flags. Heroes have their own personalities uncontrollable by the player. This money will in turn be collected by tax collector's hired by the player and will return to the king's coffers to be spent again. Heroes will go on missions, gain experience, level up, collect bounties, and buy equipment at shops the player builds. Units (called heroes) act as players would in a traditional RPG. Instead of being directly controlled, units are bribed by bounties that the player places for certain actions. The franchise's primary feature as an RTS is its indirect control of units. ![]() OverviewMajesty 2 continues the series in the world of Ardania.
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